Thursday, November 6, 2008

Designing Dream Machines

this video highlighted the challenges faced by designers during the design process, and the range of different techniques and approaches that can be employed.

for example, drawing by hand, although quite a primitive technique when compared to the technologies of the modern world, is still quite an invaluable design tool and the most efficient way to record thoughts and ideas in the early stages of the design process.

this video also reinforced the importance of, as a designer, the innate need to constantly refer back to the client and design FOR the target market, rather than simply indulging your own tastes.

even though this is one of the older videos we've watched this semester, it was definitely one of the more interesting ones, and well worth viewing.

Thursday, October 23, 2008

Treasuring Time: Reflection



i decided to approach the brief with the concepts of memory and nostalgia in mind. time is a curious thing, both infinite, and yet finite in terms of measurement. 
in our lives, we can move up and down, left and right, forwards and backwards, we act and react...yet time only moves ever forward, unidirectional, passing steadily even as i type this. we can never return to moments in the past, they live on but as memories. perhaps this is why we treasure time - it is precious, limited, even though it stretches on and on into eternity.
memory itself is another curious thing. apparently, the only way to remember is through repetition, and if we alter the memory in any way as we recall it, it comes to exist solely as that mutation, the refraction of the original thought.
a reflection on past events.
which is where kaleidoscopes fit into the picture.
traditionally, a kaleidoscope consists of a prism of mirrors encased in a tube, one end being the viewfinder and the other where to place the image/object being viewed. the original object gets bounced off and refracted through these mirrors myriad times, until it becomes virtually unrecognisable. the use of a kaleidoscope is also a greatly meditative experience, allowing us the time and space to delve into our thoughts, and thus our memories.
The Reflection set of kaleidoscopes, or reflectoscopes, have detatchable ends, so the user can choose which image or memory to explore.
the first reflectoscope is devoid of internal mirrors. it acts instead as a viewfinder, representing the image or memory as it was.
the second begins to refract the image into hexagonal shapes, still semi recognisable but introducing new forms to the fray.
the third reflectoscope renders the original image completely unrecognisable, so that it instead becomes an explosion of colour and light, prehaps introducing to the viewer aspects of their memories they had not considered previously.
using a steel outer casing gives the kaleidoscopes weight, so that they subconsciously become an object of inherent worth, a precious way to treasure precious moments.
the end pieces are covered in leather, again a symbol of worth, but also pleasing to the touch.
because of the elements discussed, this product allows time for meditation and reflection, delving into past memories and perhaps creating new ones in the process.

Tuesday, October 7, 2008

Bad Design - Acme Radio




in tamworth at my parents house, this little portable battery radio has become my main means of background noise when chilling outside (as you can tell from the many marks and scratches). however, the labels are quite confusing - the larger wheel on the side is for tuning, while the smaller controls the volume and doubles as the on/off switch. the top switch is in fact for changing the band ie AM/FM...as the volume switch, although having the vol symbol underneath, is not labelled as the on/off switch, confusion arises concerning the FM/AM switch. when first using the radio, i could not figure out how to turn it on, as the FM/AM switch looks more like an ON/OFF switch. this is why my redesign proposes labelling ALL switches, and furthermore positioning the FM/AM switch next to the tuning dial to avoid confusion.

Thursday, September 25, 2008

Postal Presents


i wanted to design a jewellery holder that was more interesting than the generic bar forms and too literal tree forms on the market at the moment. however, i still wanted it to be easy for the recipient to assemble, which is why i streamlined it to two main forms repeated. also i believe the shape of the pieces allow for intuitive assembly, as the slots that connect the parts have obvious matches. because of the multiple arms, more jewellery can be fitted onto this than other holders i have tried in the past.

Tuesday, September 16, 2008

Reflections: the story of stuff

i  used to get incredibly fired up about this kind of stuff, a regular little highschool activist =P. theres a magazine i used to read called the new internationalist about exploitation and all the stories you never seem to hear about through the regular media.

this video helped remind me about the important things, namely:
we as designers have an INCREDIBLY IMPORTANT ROLE.
we can EFFECT CHANGE.
design objects of WORTH and SIGNIFICANCE.
actively reduce EXPLOITATION and POLLUTION through the CHOICES WE MAKE.
(just as an aside, in addition to the information presented on dioxins and other substances found in consumer products, i have a book at home called the chemical maze which lists all the additives found in our food by name and number. its really quite scary how much of what we eat is banned in various countries overseas because its just so darn poisonous and detrimental to our health.)

the statistic i found most disturbing was that in north america, only 1% of consumer goods are still being used 6 months after their purchase date.

lets do something about that. lets reduce the amount of landfill, the number of harmful chemicals used in production, the exploitation of workers in third world countries who have little choice in the matter. lets create change and work towards a sustainable future.

Thursday, September 4, 2008

4 PLEASURES ANALYSIS (not visible on poster):

PHYSICAL - ergonomic handle for parent - ergonomic wing handles for baby - rounded, friendly shape

SOCIAL - educational tool, increased interraction at meal times between parent and baby while at the same time encouraging learning and independence

IDEOLOGICAL - safe for children, communicated through the large, fun, friendly shape - no choking hazard - bright colours child friendly

PSYCHOLOGICAL - turns dinner into a game, rather than a chore - fun, bright, happy, baby more willing to cooperate because its an extended playtime with a toy easy and comfortable for them to use

RATIONALE
in designing for young families, i wanted a product that enriched the experience of both parent and baby, and i believe this tool does exactly that. to the child, the brightly coloured spoon is simply a toy aeroplane - but to the parent, it represents a means of actively fostering independence and teaching children to not only feed themselves, but to also enjoy mealtimes and encourage healthy eating habits. the ergonomic form is designed to meet the needs of both parent and baby. the tail of the plane is fashioned into a handle that fits comfortably even in larger hands. the wings are a form similar to the handle of a rattle, and provide a comfortable grip for the child. these elements allow the child to hold the spoon while the parent is still ableto gently steer with the rear handle. also, the fact that there are two handholds positioned like handlebars for the child makes it far easier for them to manipulate and manage the tool on their own when they are able, as opposed to an ordinary spoon. 

Wednesday, August 27, 2008

Reflections: Paul Bennett

I really, really enjoyed this video. Bennett provided much food for thought.

Particularly inspiring was his work with a hospital wanting to know what their patients experience was. Filming a dull plasterboard ceiling was definitely a response empathetic to the true patient experience, and would have been quite sobering for the client. it led to some lovely, creative solutions, such as installing a mirror onto wheelchairs so the patient can interact more fully with the nurse, and installing a white board wall in the room for family and friends to record personal messages.

the idea that people subconsciously design their own experiences on a daily basis was also very accurate - wrapping teabag strings around cuphandles, using a variety of writing implements and utensils as makeshift hair clips, assuming permission when disposing rubbish simply because a precedent has been set - these are all things i have done myself, and i daresay countless others have done before me.

what i gained from bennetts talk is that often the most innovative ideas are the most simple, the ones right under your nose. we need to design with empathy, observe our surroundings and see things afresh from anothers perspective. in bennetts words, "blinkered vision equals blinkered solutions."


Thursday, August 21, 2008

Reflections: Yves Behar

according to behar, a designers work is never done.
he aims to bring values to design, and believes that these values create some semblance of a soul for the design, and by extension, the company the design is intended for.
with the jawbone headset, behar tried to streamline the technological aspects to make it as humanistic and beautiful as possible - for if something is not beautiful, it does not belong on your face.
i thought behar had some lovely ideas, about the role visual cues play in peoples interactions with design, such as in his work with new york condom dispensers, and the need to create from the inside out, but perhaps my favourite idea of his was to design a system of symmetrical drinking bottles that doubled as a stackable construction game, encouraging childrens enjoyment of a healthy new beverage.
behar believes that by shaping values in design and taking a more humanistic approach, we may  one day be able to shape and change the world - what a nice thought.

Wednesday, August 20, 2008

Powerhouse museum sketches

this was the lightway window and lighting system, designed by damian savio. during the day, it looks like any regular window. however, it uses OLEDs to absorb solar energy, so at night it serves a second function as a light source. i thought it was a practical design for sustainable living.

michael hirst chair, designed by clement meadmore.
this chair was in production from 1959 to 1965, with plastic coated steel as its primary material.
i found it difficult to choose just one item to sketch in the second exhibition, it ended up being a tie between this chair, another meadmore chair, and breuers wassily chair (ka
ndinsky is a personal hero).
i went with this one because meadmore is a designer i haven't encountered before, and i loved the curved lines of his designs. this
 chair reminded me of a teardrop suspended in mid air, its contours traced by lines of wire. it looked so inviting, the juxtaposition of the rigid wire w a rounded shape. 
for m
e, there was also a bit of nostalgia attached to it - at my parents house in tamworth, my mother has a hanging cane chair very similar in structure.

i have always liked marc newsons designs.
the embryo chair was designed in 1988 - the same year i was born. this design is twenty years old, yet it still looks fresh and futuristic. i suppose thats what earnt it its place in the inspired exhibition, its still an incredibly successful and relevant design. again, it was hard to choose just one thing, considering droog and gehry's wiggle chair were also on display.






this is the Vermitech worm farm. with both parents avid gardeners, and my dad enjoying the odd spot of fishing, there was always a worm farm around when i was growing up, so i guess this is a choice influenced in part by that.
however, what i really like about the vermitech system is that they build much larger models which use worms to treat human sewerage and waste from piggeries. vermitech have developed an ecologically friendly solution to the problem of waste disposal. imagine if this idea was embraced on a large scale, each city having its own worm sewerage treatment system? perhaps it may not be enough to treat all sewerage in major cities, but surely it would reduce the number of unpleasant surprises in the ocean, and deal with the problem of waste disposal, and there'd also be organic matter as a result that could be used on crops or as compost in parks and gardens.



Thursday, August 14, 2008

Reflections: Ross Lovegrove

i really appreciated the way lovegrove incorporates the intuitiveness of impressionism into his work, particularly in his Ty Nant water bottle design - the rippled structure of the bottle based on a series of gestural strokes expressing the movement of water.

lovegrove expressed in his talk the darwinistic notion that "nature improves with greater purpose that which once existed". the concept of designing organically is set to take off in the future, considering the depletion of natural resources and the waste generated by man, hence his preoccupation with bio-polymers. 

of further interest was his design for a futuristic, solar powered car that functions also as a street lamp, inspired by an evocative image of a water droplet. though currently ridiculed/dismissed as a viable alternative to automobiles by car manufacturers, perhaps this truly is a vision of the future - sustainable, practical, and beneficial in the manner it would forcibly slow the pace of city life, making people take time and space to breathe.

what i gained the most from watching this video, however, was the evident passion of the man himself, the emotion in his voice when describing certain forms, the childlike fascination with dusty dinosaur bones in a natural museum. he is wholly consumed by his work, by his love of good design. designing, to lovegrove, is almost a physical need to express his ideas through moulding intelligent forms, rather than simply a means of income. he wants to create something of worth. furthermore, when he filmed the inside of his studio at 3am in the morning, there was still a designer there, working away. successful design takes dedication as well as skill. to design is to strive to emulate nature - to paraphrase lovegrove, improving what currently exists with greater purpose.


Wednesday, August 6, 2008

Reflections: David Kelley, Human centred Design

This talk given by David Kelley detailed the shift from a focus predominantly on 3D forms and prototypes, to one on human centredness, imparting behaviours and personality into product design. With the main objective now to convey the range of human emotion, promote empathy and communicate exactly HOW the design should be used, internal video production groups formed to create experience prototypes to assist in the design process.

A range of rather interesting ideas were explored, from a customised shopping experience at Prada to an intelligent work cubicle and the Spyfish, a device that allows you to virtually scuba dive without needing to get your toes wet. 
However, the designs that really piqued my interest were those that conveyed how beauty, human interaction and functionality can co exist and complement each other, in particular
the Greenwich Watercycle Pavillion in London, which filters run off through a series of fountains and waterfalls that promote a sense of peacefulness, the glass panels with frosted text rotating so passers by can glimpse the recycling plant concealed behind. This design is not only physically beautiful, which provokes a psychological, emotional response, but also instils a sense of wellbeing, and of having done something good for the community - by reusing and recycling run off that would otherwise go to waste and wind up in the streets, this design promotes ecological sustainability, a hot topic globally, in the loveliest of ways.
As an industrial designer, I could not wish for more - to create something beautiful, functional, sustainable and ultimately of great benefit for a number of reasons.
I was also quite enamoured with the vine like system of virtual emotion running like a tube network up the walls of a London museum, a literal train of thought. this design is really the epitome of human centredness, intelligent and customised to reflect exactly the moods and mindsets of those using the facility at the given time. it was also an object of great beauty, the slithering rays of light, the sparks and ideas, juxtaposed against the dreamlike quality of the rich dark blue backdrop. i could while away many hours in such an aesthetically pleasing, thought provoking space. Customised technology that promotes interaction, drawing in the user, can only possibly be a good thing for the design world.
Listening to david kelleys thoughts on designing for behaviours and personality was thoroughly enjoyable, and for me reinforced the idea that design is not limited to conventional objects, that it can both stir and convey a range of emotion, that successful design promotes a dialogue between itself and the user.

Good Design: The 4 in 1 Pharmacy Tool

4 IN 1 PHARMACY TOOL

Pharmadesign Inc for Ortho-McNeil Jannsen Pharmaceutical Services

Bronze Medal, IDEA Design Awards 2008


The 4 in 1 pharmacy tool is a versatile implement to assist in the performance of the monotonous, mundane, and necessary tasks pharmacists are required to complete on a daily basis. The tool streamlines the process of filling and refilling patient prescriptions; it features tweezers and a spatula for the hygenic handling and removal of pills, and allows for the safe breaking of seals and the removal of cotton wool from bottles, thus speeding up the counting and distribution process.
The ergonomic design fits comfortably into the hand, allowing for ease of use, while the plastic material used provides flexibility (allowing the implement to withstand the knocks that are the natural result of frequent usage), and economic viability, making a suitable tool for use on an everyday basis. The use of a purple/violet hue is appropriate given the colours psychological connotations of calm, good judgement and ritual, elements required in the task at hand.

VISUAL DESIGN ANALYSIS:

BALANCE: symmetrical, lending a sense of proportionality and balance
FORM: ergonomic - rounded, oblong section provides a comfortable grip when the spatula is in use, and also wen the tweezers at the opposite end are in use
FORM: versatility - the pointed tip of the spatula allows for precision in a variety of areas - the handling of pills, the piercing of seals, and the hook function in the retrieval of cotton wool from bottles
FORM: flat edged tweezers allow for controlled manipulation of a variety of pill shapes and sizes
COLOUR: violet, which imparts calm in a potentially frustrating, monotonous situation
TEXTURE: smooth, clinical plastic, appropriate for a pharmaceutical implement


LINKS:


Good Design: The 4 in 1 Pharmacy Tool



woman in rose